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Subjects

Art Education

Texture

बनावट

In Class 9 Art Education, the topic Texture introduces students to the visual and tactile qualities of surfaces as an important element of art. Within the chapter Elements of Art, they learn to observe, compare, and represent textures such as rough, smooth, soft, hard, natural, and man-made. Through drawing, shading, pattern, and suitable materials, students explore how texture creates detail, contrast, depth, and visual interest in an artwork.

Hard · Level 1 · 25 questions

TOPIC PRACTICE

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25 questions

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Hard · Level 1
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  1. Large shapes crowd the frame edges, leaving very little negative space
  2. Shapes are spaced openly, with generous gaps
  3. Empty space is balanced around the shapes
  4. Small shapes have ample space around them
Hard · Level 1
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  1. Using rough brown strokes to suggest the surface of wood or soil
  2. Calling a smooth blue surface rough stone without any visual cue
  3. Using colour and texture with no visual relationship to each other
  4. Leaving out any cues that suggest how the material feels
Hard · Level 1
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  1. Increasing object identity, mood, and visual credibility
  2. Changing the sound of the picture
  3. Telling the price of the paper
  4. Removing line completely
Hard · Level 1
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  1. Material identity will become weak
  2. All colours will automatically become correct
  3. Depth in the picture will always increase
  4. The need for line will disappear
Hard · Level 1
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  1. When texture does not match the nature of the object
  2. When the picture has clear shapes
  3. When the colours are balanced
  4. When the composition is organized
Hard · Level 1
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  1. The face may look hard, aged, or unnatural
  2. The face may appear softer and smoother
  3. All facial features may stand out equally
  4. The effect of light and shade on the face may disappear
Hard · Level 1
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  1. To create depth and focus
  2. To make the picture without a subject
  3. To make all objects look the same
  4. To make line unnecessary
Hard · Level 1
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  1. Light can show raised surfaces through highlights and shadows
  2. Light always removes texture
  3. Light has no role in texture
  4. A shadow is only the name of a colour
Hard · Level 1
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  1. The object may appear heavier, nearer, or more strongly emphasized
  2. The object will always appear lighter and farther away
  3. Texture density has no visual effect
  4. The object's colour will be erased
Hard · Level 1
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  1. Using controlled texture only where needed
  2. Filling too much texture everywhere
  3. Never using texture
  4. Applying only an unsuitable material texture
Hard · Level 1
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  1. To hold the viewer’s eye on the main area
  2. To make the background the main area
  3. To hide the subject
  4. To make all areas equal
Hard · Level 1
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  1. Showing different surface qualities of fur, skin, and eyes
  2. Giving one flat tone to all parts
  3. Giving bark texture to the eyes
  4. Making fur look like a glass reflection
Hard · Level 1
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  1. By balancing related texture marks across the design
  2. By showing every material incorrectly
  3. By placing heavy texture only in one corner
  4. By keeping texture unrelated to the subject
Hard · Level 1
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  1. As a surface recedes, its texture marks are often shown smaller, more closely grouped, and less distinct.
  2. As a surface recedes, its texture marks appear larger and clearer.
  3. Texture marks are always smallest and least distinct in the foreground.
  4. The size and clarity of texture marks never change with distance.
Hard · Level 1
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  1. Large, clear pebbles in the foreground and small, faint pebbles in the background.
  2. Pebbles of the same size and clarity at every distance.
  3. Larger pebbles in the background than in the foreground.
  4. Pebbles arranged with no consistent change in size or clarity.
Hard · Level 1
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  1. Surrounding a highly detailed texture with a calm, open area
  2. Filling every open area with busy texture
  3. Hiding the main texture in the background
  4. Treating negative space as useless
Hard · Level 1
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  1. Using raised fabric pieces and adding painted weave details to them
  2. Using only a flat, blank sheet of paper
  3. Writing only the word “texture”
  4. Combining physical material and drawing details that are unrelated
Hard · Level 1
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  1. Using cracked, dry-earth texture to suggest drought and hardship
  2. Claiming that smooth glass texture always represents drought
  3. Claiming that texture can never carry symbolic meaning
  4. Claiming that any random texture automatically becomes a symbol
Hard · Level 1
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  1. Every surface is equally busy and detailed
  2. Controlled detail is placed on the main subject
  3. The background has subtle texture
  4. Texture is limited to the focal area
Hard · Level 1
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  1. A rough handle suggests help with gripping
  2. Calling a slippery smooth grip a safe grip
  3. Claiming that texture never indicates function
  4. Claiming that sharp texture is always safe for a baby toy
Hard · Level 1
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  1. Showing fur with a soft broken edge
  2. Showing metal with a sharp, clean edge
  3. Showing cotton with a gentle fuzzy edge
  4. Showing glass with a hairy, broken edge without purpose
Hard · Level 1
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  1. Keeping the background calm to highlight the main subject
  2. Always hiding the main subject
  3. Making every object equally busy
  4. Removing focus through texture without purpose
Hard · Level 1
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  1. Soft fur strokes make the viewer imagine softness
  2. The surface is completely blank
  3. Only the word “texture” is written
  4. Random marks give no material clue
Hard · Level 1
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  1. Different parts of the same wooden table have unrelated metal, fur, and bark textures
  2. The same table has consistent wood grain
  3. Grain value changes according to the light
  4. Edge and grain direction correspond
Hard · Level 1
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  1. Stripes on a cylinder bend with its curvature
  2. Stripes on a cylinder stay straight like flat paper without perspective
  3. Texture on a sphere ignores its edge
  4. A pattern on a curved form does not bend

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